October 06, 2008 
 
Rock Band Video Game News - AC/DC LIVE: Rock Band Track Pack
18 live songs for way too high of a price
That’s a Whole Lotta Loading Screens
A Review of TNA IMPACT for the PS3
PS3 Playstation Network Newbies
Life with Playstation and Pain: Amusement Park
ROCK BAND 2 has arrived! Why Haven’t You Bought it?
Frosty and Nico have a few words on the GREAT game
Strong Bad Episode 2: Strong Badia the Free is Now Available on PC and Wii
Jonah writes about the game
Activision Announces GUITAR HERO WORLD TOUR Set List
Jimi Hendrix, The Doors, Van Halen, Metallica, Ozzy Osbourne and Michael Jackson!
Jonah Plays MARIO SUPER SLUGGERS for the Nintendo Wii
Read about the game and watch a video here. You can even play as Donkey Kong.
Jonah Has Played the First Strong Bad Game for the Nintendo Wii!
Now you can check e-mail with Strong Bad!
WE LOVE GOLF Nintendo Wii Video Game Review
We Love Golf? Not really. Camelot Software tees off on great idea, misses the pin slightly on latest sports title.
ALONE IN THE DARK Xbox 360 Video Game Review
‘Alone’ takes the known survival-horror format but throws it into a setting not commonly used - Central Park.
 
VIDEO GAMES REVIEWS
The Chronicles of Narnia: Prince Caspian Video Game Review – Nintendo DS
6/14/2008
Posted by
ColliderStaff

 

 

Reviewed by David J. Gralnik

 

*Note* Images in this article are from other versions of the game

 

Video Games based on feature films are a very special, common, and (more or less) hated breed. Despite the fact that they have seemingly infinite assets at their disposal, they seem to constantly fall short of the films that they represent. On a completely different (and lower) tier rests the handheld film-to-game adaptation. With even more microscopic budgets, and with half the retail value, these versions typically get the developmental short end of the already stubby stick. The Chronicles of Narnia: Prince Caspian, somewhat transcends the unfortunate pattern of mediocrity by at least having aspirations for something better – a true RPG with interesting combat. Unfortunately, it doesn’t do any one thing particularly well, and it is obvious that all of the focus went into the combat system while – on many levels – completely ignoring the other integral part of an RPG – exploration.

 

Prince Caspian follows the feature film’s two parallel stories – Caspian’s escape and the Pevensie’s (the kids from the first film) return to Narnia. That is all that will be said of that – go read a book.

 

The game’s combat attempts some interesting mechanics. The best way to describe it would be the perspective of a turn-based RPG fight, but it is in real time. The player clicks on one of his/her party members and selects the enemy that will get the business end of a bow, sword, etc. What is unique is that while that character initiates their attack, the player can simultaneously select another character and create overlapping attacks. Each attack prompts a mini game that will have the player doing various touch screen antics. This is actually pretty neat and makes combat more tactile. Now, after each attack, there is a waiting period, and this adds to the strategy because time management becomes a factor. The potential of this combat system, while pretty high, is squandered by the fact that the game is both too easy and not programmed particularly well for the touch screen. I consider myself somewhat of a touch screen wunderkind, and I had trouble selecting a specific character on more than one occasion, and, naturally, this wreaked havoc on my battle plan.  The battles are in 3D, and they look reasonably good. This is pretty much where the positive aspects of this game cease.

 

The rest of the game is rendered in an isometric, two-dimensional perspective. If you have played Diablo (the first one), you will know what to expect from the graphics, and that is not a joke. Granted, Diablo holds up remarkably well, but it also looks better than this game. The biggest problem is with the collision detection. The game loves to force the player to navigate through forests. If getting stuck on every bit of flora and fauna weren’t a very serious concern, then this would not be a problem, but, unfortunately, it is. Adding to the navigation concerns, the characters walk entirely too slow, and there is no run button. The game is already pretty short, but artificially elongating an already short game by throttling the player’s movement speed is unacceptable.

 

Many of the game’s “cut-scenes” (if they can be called that) are told by rotating the DS vertically. Get it? It’s like a storybook. I cannot find the example now, but there were grammatical errors – buyers beware! Maybe if they would’ve taken a couple of people off of storybook detail they could have fixed the over world navigation and maybe, just maybe, added a run button.

 

Prince Caspian is a game that apparently aims higher than most film-to-game translations, but aiming is not hitting. If the next game in the series can make the necessary changes (and add a run button), then the future may hold a legitimate RPG for Narnia fans. Until then, all that stands is a below average patchwork of RPG tropes without any real follow through.

 

5/10

 

 



 
More Collider Video Games Stories >>>
Burning My Celluloid HEROES

QUARANTINE – 3 Movie Clips, 3 TV Spots, a Trailer and Featurette

CITY OF EMBER – 7 Movie Clips, the Trailer and a Featurette

Stan Lee talks about his favorite cameos and how Spider-Man and The Fantastic Four almost were never created

How To Put Lipstick On A CHIHUAHUA

UGLY BETTY Season 2 DVD Review

Jon & Kate Plus Eight Seasons One and Two DVD Review

The Difference Between a Soccer Mom and Porn Star

The Three Stooges: Volume Four 1943-1945 DVD Review

Kat Dennings, Woody Harrelson and Sandra Oh sign onto Peter Stebbings Debut Film DEFENDOR

AVATAR: The Last Airbender Book 3 DVD Review

HAROLD DVD Review